Dice System
The game uses two types of dice:
- Colored dice (red, green, blue, brown): Can pay card costs or trigger dice actions. A single colored die can do one or the other in a given turn, not both.
- Black dice: Can only pay card costs. They cannot trigger dice actions.
Both types share the same 6 faces.
Dice Faces and Actions
| Face | Image | Pay Card Cost | Dice Action (colored only) |
|---|---|---|---|
| Sabotage | Satisfies one Sabotage icon | Place one sabotage marker on an opponent's quest card | |
| Treasure | Satisfies one Treasure icon | Gain 2 gold | |
| Festivities | Satisfies one Festivities icon | Gain 2 rum | |
| Fighting | Satisfies one Fighting icon | Steal 1 rum from another player | |
| Trade | Satisfies one Trade icon | Give another player 1 gold — they must give you 2 rum. Or give them 1 rum — they must give you 2 gold. | |
| Piracy | Satisfies one Piracy icon | Steal 1 gold from another player |
Sabotage Markers
A sabotage marker placed on a quest card prevents that player from advancing the sabotaged quest card. At the end of a player's buy segment, they may remove one sabotage marker from their quests for free. If a player has more than one sabotage marker across their quests, they may pay 2 gold to remove one additional marker at the end of their turn.
Using Standard Dice
If custom pirate dice are unavailable, use standard six-sided dice with this conversion:
| Pirate Face | Standard Die Face |
|---|---|
| Sabotage | |
| Treasure | |
| Festivities | |
| Fighting | |
| Trade | |
| Piracy |