Chapter 9

Dice System

The game uses two types of dice:

  • Colored dice (red, green, blue, brown): Can pay card costs or trigger dice actions. A single colored die can do one or the other in a given turn, not both.
  • Black dice: Can only pay card costs. They cannot trigger dice actions.

Both types share the same 6 faces.

Dice Faces and Actions

Face Image Pay Card Cost Dice Action (colored only)
Sabotage Sabotage Sabotage Plain Satisfies one Sabotage icon Place one sabotage marker on an opponent's quest card
Treasure Treasure Treasure Plain Satisfies one Treasure icon Gain 2 gold
Festivities Festivities Festivities Plain Satisfies one Festivities icon Gain 2 rum
Fighting Fighting Fighting Plain Satisfies one Fighting icon Steal 1 rum from another player
Trade Trade Trade Plain Satisfies one Trade icon Give another player 1 gold — they must give you 2 rum. Or give them 1 rum — they must give you 2 gold.
Piracy Piracy Piracy Plain Satisfies one Piracy icon Steal 1 gold from another player

Sabotage Markers

A sabotage marker placed on a quest card prevents that player from advancing the sabotaged quest card. At the end of a player's buy segment, they may remove one sabotage marker from their quests for free. If a player has more than one sabotage marker across their quests, they may pay 2 gold to remove one additional marker at the end of their turn.

Using Standard Dice

If custom pirate dice are unavailable, use standard six-sided dice with this conversion:

Pirate Face Standard Die Face
Sabotage Sabotage
Treasure Treasure
Festivities Festivities
Fighting Fighting
Trade Trade
Piracy Piracy