Chapter 8

Winning the Game, Final Scoring of Influence

The game ends after the round in which any player first reaches 20 influence, once all players have completed equal turns.

The player with the highest influence wins.

Tiebreakers (apply in order):

  1. Highest gold + rum total.
  2. Each tied player rolls 3 dice — most Piracy Piracy faces showing wins. ("Piracy results" means any Piracy face rolled.)
  3. All tied players share the victory.