Game Goal and How to Win
The aim of the game is to gather enough influence to be elected leader of the Pirate's Court.
The game continues until one player reaches 20 influence. When that happens, any players who have not yet taken their turn in the current round complete their turns before the game ends.
After all players have had equal turns, the player with the most influence wins.
Tiebreakers
- Count each tied player's gold + rum. Highest total wins.
- If still tied, each tied player rolls 3 dice. The player with the most
(Piracy) faces showing wins. - If still tied, all tied players share the victory.