Components
| Component | Quantity |
|---|---|
| Custom dice (colored: red, green, blue, brown) | 20 |
| Custom dice (black) | 20 |
| Trick cards (1–10) per player | 10 × (number of players) |
| Gold tokens | 30 |
| Rum tokens | 30 |
| Sabotage markers | 10 |
| Water coin | 1 |
| Pirate character cards | 4 |
| Loot card deck | 1 |
| Favour card deck | 1 |
| Quest card deck | 1 |
| Draw bag | 1 |
| Crate trays (one per player) | 2–4 |
Glossary of Key Terms
| Term | Definition |
|---|---|
| Hold | A player's personal supply of dice, gold, and rum currently available to spend. Unused dice, gold, and rum carry over between rounds and remain in the hold. |
| Crate | A set of rolled dice drawn from the bag and placed for players to claim during the round. |
| Trick | The simultaneous card play that determines turn order each round. |
| Colored dice | Red, green, blue, or brown dice. Can pay card costs or trigger dice actions. |
| Black dice | Black dice. Can only pay card costs — they cannot trigger dice actions. |
| Passive ability | A card ability that triggers automatically at the start of every buy segment at no cost. |
| Active ability | A card ability that requires a resource payment to activate. Can only be activated once per card per turn. |