Chapter 3

Components

Component Quantity
Custom dice (colored: red, green, blue, brown) 20
Custom dice (black) 20
Trick cards (1–10) per player 10 × (number of players)
Gold tokens 30
Rum tokens 30
Sabotage markers 10
Water coin 1
Pirate character cards 4
Loot card deck 1
Favour card deck 1
Quest card deck 1
Draw bag 1
Crate trays (one per player) 2–4

Glossary of Key Terms

Term Definition
Hold A player's personal supply of dice, gold, and rum currently available to spend. Unused dice, gold, and rum carry over between rounds and remain in the hold.
Crate A set of rolled dice drawn from the bag and placed for players to claim during the round.
Trick The simultaneous card play that determines turn order each round.
Colored dice Red, green, blue, or brown dice. Can pay card costs or trigger dice actions.
Black dice Black dice. Can only pay card costs — they cannot trigger dice actions.
Passive ability A card ability that triggers automatically at the start of every buy segment at no cost.
Active ability A card ability that requires a resource payment to activate. Can only be activated once per card per turn.