Random Quests
- 12.1 Ordered Ledger
- 12.2 Secured Supply Line
- 12.3 The Fortified Hold
- 12.4 Quartermaster's Reserve
- 12.5 Iron Provision Protocol
Ordered Ledger
Type: Unordered
Reward: 2 influence + Once per turn when you play a
special action dice, gain
.
- ☐

- ☐ Pay 2
+ 1
- ☐ End a turn with 3+ gold in your hold
Build: Medium Unordered (2 bp) - 2 influence (1 bp) + action (1 bp) = 2 bp ✓
Secured Supply Line
Type: Ordered Reward: 4 influence
- ☐

- ☐ Use a
dice action - ☐ Buy a card from the court-market
Build: Medium (2 bp) - 4 influence (2 bp) = 2 bp ✓
The Fortified Hold
Type: Ordered
Reward: 6 influence + As long as player has a least one
dice in hold, player is immune to
dice actions.
- ☐

- ☐ End a turn with 4+ total resources (
+
) in your hold - ☐ Use your always-active conversion and trigger a favour in the same turn
- ☐ Buy a card with a cost of 3 or more dice
Build: Hard (4 bp) - 6 influence (3 bp) + action (1 bp) = 4 bp ✓
Quartermaster's Reserve
Type: Ordered Reward: 4 influence + Cost: 1 gold - Remove one market card and replace it with a new card.
- ☐

- ☐ Pay 3

- ☐ Buy 2 cards in a single turn
- ☐ End a turn with 2+ dice carried over and 4+ total resources in your hold
Build: Hard (4 bp) - 4 influence (2 bp) + action (1 bp) + reward pressure (1 bp) = 4 bp ✓
Iron Provision Protocol
Type: Unordered Reward: 6 influence
- ☐

- ☐ End a turn with 5+ total resources (
+
) in your hold - ☐ Buy a 3+ dice card
- ☐ Win a trick
Build: Hard Unordered (4 bp) - 8 influence baseline minus 2 = 6 influence ✓