Chapter 6

Random Quests

Rum for Leverage

Type: Unordered Reward: 2 influence + Once per turn when you play a Trade special action dice, gain Gold.

  • ☐ Trade Treasure Fighting Sabotage
  • ☐ Pay 2Gold + 1Rum
  • ☐ Buy a card from the court-market

Build: Medium Unordered (2 bp) - 2 influence (1 bp) + action (1 bp) = 2 bp ✓


Cutlass Brokerage

Type: Ordered Reward: 4 influence

  • ☐ Fighting Trade Piracy Treasure
  • ☐ Use a Fighting dice action
  • ☐ Buy a card with a cost of 3 or more dice

Build: Medium (2 bp) - 4 influence (2 bp) = 2 bp ✓


The Grand Bargain

Type: Ordered Reward: 6 influence + Cost: Gold - Remove one market card and replace it with a new card.

  • ☐ Trade Trade Piracy Treasure Fighting
  • ☐ Complete a Trade dice action
  • ☐ Buy a card using 3+ different dice face types
  • ☐ End a turn with 6+ Gold in your hold

Build: Hard (4 bp) - 6 influence (3 bp) + action (1 bp) = 4 bp ✓


Blackhook's Ultimatum

Type: Ordered Reward: 4 influence + Cost: Fighting dice - For each Piracy dice in hold, force one opponent to lose Gold.

  • ☐ Piracy Fighting Trade Sabotage Treasure
  • ☐ Use a Piracy dice action
  • ☐ Steal from 2 different opponents in a single turn
  • ☐ Pay 3Gold

Build: Hard (4 bp) - 4 influence (2 bp) + action (2 bp) = 4 bp ✓


Merchant of the Maelstrom

Type: Unordered Reward: 6 influence

  • ☐ Trade Trade Treasure Piracy Festivities
  • ☐ End a turn with 6+ Gold in your hold
  • ☐ Buy 2 cards in a single turn
  • ☐ Win a trick

Build: Hard Unordered (4 bp) - 8 influence baseline minus 2 = 6 influence ✓