Pirate Court

Quest Card Gallery (31 Cards)

Common Quests 7 cards
Change of plans
Ordered
Rum - Replace one of your quest cards, put old card at bottom of deck.
  • ☐Fighting Trade Treasure
  • ☐Buy a loot or favour card from the market
Shore Leave
Unordered
Rum — Reroll one dice in your hold
  • ☐Festivities Trade Trade
  • ☐Use a Festivities dice action
Fueled by Grog
Ordered
Discard 1 dice - Turn another of your dice to any side
  • ☐Festivities Treasure Trade
  • ☐End a turn with 4+ Rum in your hold
Cutthroat Bargain
Ordered
★★
Once per turn when you play a Trade special action dice, gain Gold.
  • ☐Trade Sabotage Fighting Treasure
  • ☐Use a Trade dice action
  • ☐Buy a card with a cost of 3 or more dice
Pillage the Port
Ordered
★★
Once per turn when you play a Fighting special action dice, gain Rum
  • ☐Fighting Piracy Sabotage Trade
  • ☐Use a Fighting dice action
  • ☐Place a sabotage marker on an opponent's quest card
Treasure Seeker
Unordered
★★★★
Gold — Remove one market card and replace it with a new card
  • ☐Sabotage Trade Treasure Fighting Festivities
  • ☐Use a Treasure dice action
  • ☐Pay 3Gold
  • ☐Win a trick
Putting pressure
Ordered
★★★★
Gold - Force opponents with fewer dice types (in their hold) than you to each lose Gold Gold.
  • ☐Piracy Sabotage Fighting Trade Treasure
  • ☐Pay 3Gold
  • ☐Place a sabotage marker on an opponent's quest card
  • ☐Steal from 2 different opponents in a single turn
Captain Blackhook Quests 6 cards
First Deal at Dawn
Ordered
★★
No favour gained
  • ☐Trade Piracy Treasure
  • ☐Use a Trade dice action
Rum for Leverage
Unordered
★★
Once per turn when you play a Trade special action dice, gain Gold.
  • ☐Trade Treasure Fighting Sabotage
  • ☐Pay 2Gold + 1Rum
  • ☐Buy a card from the court-market
Cutlass Brokerage
Ordered
★★★★
No favour gained
  • ☐Fighting Trade Piracy Treasure
  • ☐Use a Fighting dice action
  • ☐Buy a card with a cost of 3 or more dice
The Grand Bargain
Ordered
★★★★★★
Gold - Remove one market card and replace it with a new card.
  • ☐Trade Trade Piracy Treasure Fighting
  • ☐Complete a Trade dice action
  • ☐Buy a card using 3+ different dice face types
  • ☐End a turn with 6+ Gold in your hold
Blackhook's Ultimatum
Ordered
★★★★
Fighting dice - For each Piracy dice in hold, force one opponent to lose Gold.
  • ☐Piracy Fighting Trade Sabotage Treasure
  • ☐Use a Piracy dice action
  • ☐Steal from 2 different opponents in a single turn
  • ☐Pay 3Gold
Merchant of the Maelstrom
Unordered
★★★★★★
No favour gained
  • ☐Trade Trade Treasure Piracy Festivities
  • ☐End a turn with 6+ Gold in your hold
  • ☐Buy 2 cards in a single turn
  • ☐Win a trick
Quartermaster Stone Quests 6 cards
Stockpile Drill
Ordered
★★
No favour gained
  • ☐Trade Treasure Festivities
  • ☐End a turn with 4+ total resources (Gold + Rum) in your hold
Ordered Ledger
Unordered
★★
Once per turn when you play a Trade special action dice, gain Gold.
  • ☐Trade Trade Fighting Treasure
  • ☐Pay 2Gold + 1Rum
  • ☐End a turn with 3+ gold in your hold
Secured Supply Line
Ordered
★★★★
No favour gained
  • ☐Treasure Trade Festivities Sabotage
  • ☐Use a Treasure dice action
  • ☐Buy a card from the court-market
The Fortified Hold
Ordered
★★★★★★
As long as player has a least one Trade dice in hold, player is immune to Trade dice actions.
  • ☐Trade Treasure Festivities Fighting Sabotage
  • ☐End a turn with 4+ total resources (Gold + Rum) in your hold
  • ☐Use your always-active conversion and trigger a favour in the same turn
  • ☐Buy a card with a cost of 3 or more dice
Quartermaster's Reserve
Ordered
★★★★
1 gold - Remove one market card and replace it with a new card.
  • ☐Treasure Treasure Trade Festivities Piracy
  • ☐Pay 3Gold
  • ☐Buy 2 cards in a single turn
  • ☐End a turn with 2+ dice carried over and 4+ total resources in your hold
Iron Provision Protocol
Unordered
★★★★★★
No favour gained
  • ☐Trade Treasure Treasure Fighting Festivities
  • ☐End a turn with 5+ total resources (Gold + Rum) in your hold
  • ☐Buy a 3+ dice card
  • ☐Win a trick
The Scarlet Dancer Quests 6 cards
Opening Number
Ordered
★★
No favour gained
  • ☐Festivities Sabotage Trade
  • ☐Use a Festivities dice action
Crimson Reel
Ordered
★★
1 rum - Reroll one dice in your hold.
  • ☐Festivities Sabotage Fighting Trade
  • ☐Reroll 2+ dice in a single turn
  • ☐Use a Fighting dice action (steal 1 rum from an opponent)
Masked Blade
Unordered
★★
No favour gained
  • ☐Fighting Fighting Piracy Sabotage
  • ☐Use a Fighting dice action
  • ☐End a turn with 3+ Rum in your hold
Festival of Knives
Ordered
★★★★
As long as player has at least one Sabotage dice in hold, player is immune to Sabotage dice actions.
  • ☐Sabotage Festivities Festivities Fighting Treasure
  • ☐Use a Festivities dice action
  • ☐Place a sabotage marker on an opponent's quest card
  • ☐Use a Fighting dice action
The Dread Performance
Ordered
★★★★★★
Festivities dice - For each Sabotage dice in hold, force one opponent to lose Rum.
  • ☐Festivities Sabotage Sabotage Fighting Treasure
  • ☐Use a Festivities dice action
  • ☐Reroll 2+ dice in a single turn
  • ☐Steal from an opponent using a Fighting dice action
Curtain Call in Flame
Unordered
★★★★★★
No favour gained
  • ☐Festivities Festivities Sabotage Piracy Treasure
  • ☐Steal from 2 different opponents in a single turn
  • ☐Place sabotage markers on 2 different opponents' quest cards
  • ☐Buy a card with a cost of 3 or more dice
The Ghost Quests 6 cards
Silent Boarding
Ordered
★★
No favour gained
  • ☐Sabotage Piracy Trade
  • ☐Place a sabotage marker on an opponent's quest card
Whispered Extortion
Ordered
★★
Once per turn when you play a Fighting special action dice, gain Rum.
  • ☐Piracy Fighting Sabotage Trade
  • ☐Use a Piracy dice action
  • ☐Use a Fighting dice action
Veil of the Cutlass
Unordered
★★
No favour gained
  • ☐Fighting Sabotage Treasure Trade
  • ☐Place a sabotage marker on an opponent's quest card
  • ☐Win a trick
The Shadow Campaign
Ordered
★★★★★★
As long as player has at least one Fighting dice in hold, player is immune to Fighting dice actions.
  • ☐Sabotage Piracy Fighting Trade Treasure
  • ☐Place a sabotage marker on an opponent's quest card
  • ☐Steal gold via a Piracy dice action
  • ☐Use your always-active conversion and steal rum via a Fighting dice action in the same turn
Night Raid Protocol
Ordered
★★★★
1 rum - Force opponents with fewer dice types (in their hold) than you to each lose Rum Rum.
  • ☐Sabotage Sabotage Piracy Fighting Trade
  • ☐Place sabotage markers on 2 different opponents' quest cards
  • ☐Steal from 2 different opponents in a single turn
  • ☐Pay 3Rum
Phantom Dividend
Unordered
★★★★★★
No favour gained
  • ☐Piracy Sabotage Treasure Trade Fighting
  • ☐End a turn with 3+ Gold in your hold
  • ☐Buy 2 cards in a single turn
  • ☐Steal from 2 different opponents in a single turn