Captain Blackhook
A cunning trader with a reputation for converting vulnerability into advantage. Blackhook commands the seas through shrewd negotiations and unexpected tactical pivots.
Always Active
- Pay 1 Dice to gain
or 
- Pay
turn one of your dice to any side
One Time Use
- ☐ Gain
and
when you use a
special action. - ☐ turn one
dice to any side - ☐ turn one
dice to any side
The Scarlet Dancer
A bold and theatrical pirate whose festive spirit masks a ruthless fighter. The Scarlet Dancer thrives on chaos, turning celebrations into combat scenarios.
Always Active
- Pay 1 Dice to gain
or 
- Pay
turn one of your dice to any side
One Time Use
- ☐ Reroll 2 dice in your hold if you have a
or
dice. - ☐ turn one
dice to any side - ☐ turn one
dice to any side
Quartermaster Stone
A disciplined supply master who knows the value of every resource. Stone excels at fortifying her position through careful consolidation and strategic repositioning.
Always Active
- Pay 1 Dice to gain
or 
- Pay
turn one of your dice to any side
One Time Use
- ☐ Convert
or
in your hold into 1 black dice of any resource type. - ☐ turn one
dice to any side - ☐ turn one
dice to any side
The Ghost
A mysterious figure who operates in shadows, equally at home with sword and sabotage. The Ghost's unpredictability lies in seamless transitions between disciplines.
Always Active
- Pay 1 Dice to gain
or 
- Pay
turn one of your dice to any side
One Time Use
- ☐ Steal
or
from each player. - ☐ turn one
dice to any side - ☐ turn one
dice to any side